Trouble with beaTunes / Java
Hello,
I had Java 1.5 running on my computer without any problems, but your
product requires 1.6.0_12, so I updated, first to the most latest
release, then uninstalled and got update 12.
I can't seem to get this version running to test your product, please
see how it shows. I have a double-monitor system, but this shouldn't
be the cause of this.
I have recent video drivers (version 190) for my video card (GeForce
6200), so this shouldn't be the reason why I see only garbage.
Do you have any hint about how to fix this?
I tried both versions - with local Java JRE, and with "normal"
installation of the JRE, with the same result.
Kind regards,
Ulrich Peters
--
MindQuake Serviços de Informática Ltda. <http://www.mindquake.com.br>
- garbage.jpg 418 KB
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Support Staff 1 Posted by hendrik on 01 Oct, 2009 07:10 AM
Hi Ulrich,
this is most certainly a problem between Windows, your graphics
adapter and Java.
The first thing I'd try it update to the latest Nvidia driver for this
graphics adapter.
It's 190.62.
If this does not make a difference, please try the following:
In C:\Program File\tagtraum industries\beaTunes-2.0.16\ (or a
subdirectory) is a file called beaTunes2.l4j.ini and a file called
beaTunes2.l4j.ini.template
Open _both_ files with an editor (like notepad) and add this line:
-Dswing.bufferPerWindow=false
(followed by a newline)
Save both files and start beaTunes. Does it work?
If not, please stop beaTunes, then remove that line again from both
files and add the following line:
-Dsun.java2d.noddraw=true
Again, save both files and start beaTunes. Does it work?
If not, please stop beaTunes, then remove that line again from both
files and add the following line:
-Dsun.java2d.opengl=true
Please let me know, if any of the options work.
Thanks,
-hendrik
2 Posted by upeters on 01 Oct, 2009 02:30 PM
Hello Hendrik,
thank you very much for your reply. Yesterday I already updated the
video driver to build 62, but it didn't help. I was able to see your
product with the option
-Dsun.java2d.noddraw=true
Then, I removed that line again, and saw that
-Dsun.java2d.opengl=true
does fix the issue as well. Can I use the product normally with these
options, or do you expect that something will not work? Do you know
which option would be preferred, performance wise, or with less
implications?
Kind regards,
Ulrich
Support Staff 3 Posted by hendrik on 01 Oct, 2009 02:37 PM
Hi,
Well, I am glad that worked :-)
noddraw
probably leads to not so great (display) performance.opengl
probably makes things fast, but some things might not be displayed exactly as designed.I'd go with
opengl
until I realize something is odd, then fall back tonoddraw
.Thanks for letting me know, that either of them worked.
-hendrik
PS: Would you mind, if I made this exchange public? It would be listed in the forum on http://beatunes.tenderapp.com/
4 Posted by upeters on 01 Oct, 2009 02:58 PM
Hello,
thanks again for your reply. No, I do not mind at all if this exchange
is made public, it could help others with similar symptoms. Please let
me know if you need a better screen shot of the issue. :)
Thank you for the excellent support. I am your newest customer, got my
license a minute ago.
Kind regards,
Ulrich
Support Staff 5 Posted by hendrik on 01 Oct, 2009 03:15 PM
Great. Thanks!
BTW. There is more info about troubleshooting this kind of issue on http://java.sun.com/javase/6/webnotes/trouble/TSG-Desktop/html/java...
-hendrik
hendrik closed this discussion on 01 Oct, 2009 03:15 PM.